War Of Being
Разработчик: DMTesseracT Ltd
Издатель: DMTesseracT Ltd
Дата выхода: 1 января 2023 г.
War of Being is a story-driven first-person action RPG built from TesseracT's concept album of the same name. Explore The Strangeland, uncover fragments of the album hidden in the world, and piece together what's really happening beneath the surface. The original alpha is also available now.
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Партнерские предложения
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Сравнение региональных цен Steam
Цены пересчитаны в рубли для удобного сравнения.
| Регион | Цена в валюте | Скидка | Цена в рублях | Статус |
|---|---|---|---|---|
| Россия | 240 RUB | Без скидки | 240 ₽ | Лучшая цена |
| Индия | 300 INR | Без скидки | 260 ₽ | Средняя |
| Украина | 149 UAH | Без скидки | 274 ₽ | Средняя |
| Казахстан | 1750 KZT | Без скидки | 310 ₽ | Средняя |
| Китай | 26 CNY | Без скидки | 318 ₽ | Средняя |
| Беларусь | 3.99 USD | Без скидки | 329 ₽ | Средняя |
| Аргентина | 5.99 USD | Без скидки | 494 ₽ | Средняя |
| США | 5.99 USD | Без скидки | 494 ₽ | Средняя |
| Турция | 5.99 USD | Без скидки | 494 ₽ | Самая высокая |
Россия
240 RUB
240 ₽
Индия
300 INR
260 ₽
Украина
149 UAH
274 ₽
Казахстан
1750 KZT
310 ₽
Китай
26 CNY
318 ₽
Беларусь
3.99 USD
329 ₽
Аргентина
5.99 USD
494 ₽
США
5.99 USD
494 ₽
Турция
5.99 USD
494 ₽
Языки
Интерфейс, озвучка и субтитры по данным Steam.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| английский | ✓ | ✓ | ✓ |
английский
Онлайн в Steam
График показывает, сколько игроков сейчас находится в игре. История будет становиться точнее по мере сбора данных.
История онлайна ещё собирается
Скоро здесь появится график активности игроков. Обычно первые данные подтягиваются автоматически в течение нескольких минут.
История цен
Динамика изменения цены в рублях по регионам.
Отзывы игроков SteamPrice
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Об игре War Of Being
Описание из Steam: особенности, режимы и ключевые детали игры.
EXPERIENCE
War of Being began as an album. TesseracT's 2023 record explored a concept so layered, and so personal, that Daniel Tompkins, the band's vocalist, felt it needed a second form to be fully understood. So he taught himself Unreal Engine 5 from scratch and built one.
The game is a narrative-driven first-person action RPG made by a team of three. It spans multiple levels across two distinct planes: the surface world of The Strangeland, and the spaces beneath it, which are surreal and shifting and change the story into something it hasn't been yet. The tone moves between isolation and dread, between unsettling and outright threatening. No single genre fits it cleanly.
Playtime: 8 to 12 hours across the full release, accounting for exploration, story, and a narrative that gets heavier the further in you go.
EXPLORE
The Strangeland is large and built for discovery. Environments range from the sterile interior of a research vessel where the game starts, to open alien landscapes, extreme terrain, underground sequences that shift the mood of the game entirely, and a final level where the perspective changes in a way nothing before it prepares you for.
Each area has objects to examine, lore to pick up, and characters whose relationships break down as the story moves forward. The details reward attention. The world doesn't explain itself upfront; it gives you more the more you put in.
There is no map. Navigation uses an in-game object that reacts to the environment around it, pulling you toward things that matter, changing as you interact with the world.
DISCOVER
The music of TesseracT's album War of Being runs through the game, not as background, but as something that carries meaning.
The album's lyrics exist inside the world as fragments. They show up in the environment, come out of conversation, surface during exploration. Assembling them is part of how the game's deeper systems open up, and part of how the story starts to make sense.
For fans of the band, this is the closest access to the album's intent that exists outside of Daniel's own words. For players who haven't heard TesseracT before, the music arrives when it's been earned, with enough context around it that it lands differently than it would cold.
Level transitions play out as illustrated sequences set to TesseracT tracks. They show what you just went through in a visual style that's different from the game itself.
IN DEVELOPMENT
War of Being is currently in development, built on the foundation of the original alpha — a VR experience that first brought The Strangeland to life, and remains available now for those who want an early glimpse into its world.
The full game reimagines that experience for a wider audience: no headset required, built from the ground up as a first-person action RPG spanning multiple levels, environments, and a story that goes further than the alpha ever could.
The alpha is not a demo of the current build — it's its own complete chapter of The Strangeland, standing on its own as the place where this all began.
Current player reviews: 92% Very Positive.
THERE IS CLASSIFIED MATERIAL.
Field recordings from The Strangeland. Materials not cleared for the public build.
Your first mission: find out how to get clearance.
Build this with us.
FAQ
Why is the game still in development?
War of Being is made by a small independent team, and the full game is a much larger undertaking than the alpha that started it — new levels, a longer story, and a complete reimagining for non-VR play. We'd rather take the time to get The Strangeland right.
When's the full release?
Full release is targeted for 2027.
What's the difference between the alpha and the full game?
The alpha is a VR experience — a complete, standalone chapter of The Strangeland, playable today with a headset. The full game is being built as a non-VR, first-person action RPG spanning multiple levels and a longer story. They're two different ways into the same world, and owning the alpha doesn't require or include the full game.
Can I play the full game now?
Not yet — it's in active development. Wishlist War Of Being to be notified the moment it's available. In the meantime, the alpha is playable today.
How do players get involved?
The Discord is where we discuss development and run design polls. Patreon supporters get weekly development content, exclusive audio stems, and the option to have their names in the game world permanently. Materials not in the public build are at .
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FAQ по War Of Being
Короткие ответы по цене, скидкам и данным из каталога.
Сколько стоит War Of Being в Steam?+
Лучшая найденная цена сейчас: 240 ₽. Регион: RU, локальная цена: 240 RUB.
Когда вышла War Of Being?+
Дата выхода в Steam: 1 января 2023 г..
К какому жанру относится War Of Being?+
Основные жанры и теги в каталоге: Исследования, Казуальные игры, Инди, Приключенческие игры, Симуляторы.
Где искать самые дешёвые предложения по War Of Being?+
На странице есть блок партнёрских предложений и таблица цен Steam по регионам. Сначала сравните региональную цену, потом проверьте продавца и условия покупки.
Системные требования на ПК
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64bit
- Процессор: Intel Core i5-4590 / AMD Ryzen 5 2600
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA RTX 2060 / AMD Radeon R9 390
- DirectX: версии 12
- Место на диске: 11 GB
- Поддержка VR: OpenXR
- Дополнительно: Minimum Specs are for VR, lower specs may work for Non-VR.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 64Bit
- Процессор: Intel Core i5-10600 / AMD Ryzen 5 3600
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA RTX 2080 / AMD Radeon RX 5700
- DirectX: версии 12
- Место на диске: 11 GB
- Поддержка VR: Open XR
