About This Game
Your build grows during the run. Your arsenal grows after it.
Mow down waves of monsters with auto-firing weapons, grab an unidentified weapon from a treasure chest, and make it home alive. Whatever you carry back can be appraised at the guild and taken into your next expedition — a survivors-like where the loot outlives the run.
Cut through the horde
Your weapons fire on their own. You handle positioning and survival
15 weapons transform as they level, until the strongest fill the screen
Combine them with passive skills to build a different loadout every run
Carry unidentified loot home
Weapons from chests come unidentified. Rarity and enchantments stay hidden until appraised
Pay the guild to reveal what you found. Seven rarity tiers decide how far a weapon can grow
45 unique enchantments, tailored per weapon — the same blade plays differently depending on what it rolled
Fall in the ruins and you limp home with half your haul. Reach the escape gate and you keep all of it
Descend with a party
Choose one of 15 characters to deploy, each with their own weapon affinities
Companions join your roster as you progress and reinforce you mid-run
The enchantments on a companion's gear work for them, not for you
Take guild contracts to unlock new classes, passives, and drops
The ruins do not wait
Each stage brings its own weather and terrain hazards — darkness that blinds, moving machinery, walls that close off ground
The longer you last, the heavier the horde, until the master of the ruins arrives
The deeper you go, the better the loot sleeping there